Blockage 2 Game

The little niggles that the first game had have been completely corrected in this second edition of the block puzzle game and what's more in Blockage 2 game you can now create your own levels with the added extra of a level editor. After you have created your level you can share it with your friends on the usual popular social media sites!

In Blockage 2 the way you play the game has also been improved with better keyboard short cuts and a neat undo button if things go wrong. The aim of the second game is exactly the same as Blockage 1, you need to connect all the blocks together and fill in the gaps to create one single long block. Grey blocks cannot be passed through with other blocks whilst coloured blocks can. The game has a striking resemblance to our sticky blocks and also blocks with letters on, in which case it will offer a considerable challenge to even the smartest puzzle enthusiast.

More of An In Depth View - Flex Your Mental Muscles

Think you can survive 30 challenging stages of crazy block puzzles? If you are up for the mental exercise, Blockage 2 may just be your cup of tea. There is nothing too fancy when it comes to game mechanics. It doesn't matter if you choose to play the main game or try your hand at one of the Player Stages, your main goal is to simply move colored squares to reach their respective target spots. To keep things interesting, there are some block properties to consider such as the ability to pass through certain squares as well as the solidify function.

The developers have ensured that players have a fair chance of beating the stages by integrating a step by step tutorial for the first few stages. These insightful tidbits may be read via the tip bar at the bottom. After all the basics have been covered, the game even offers some words of encouragement and a virtual pat on the back upon clearing the stages -which, we have to admit, is a really nice thing to see.

All About the Blocks

There are two types of blocks. Colored blocks come in red, blue and green and are able to pass through each other easily. Though they do not help you when it comes to block stacking, they may be used to your advantage when it comes to positioning your pieces. Gray blocks on the other hand, are great when it comes to stacking but are easily blocked off. They are not able to pass through colored or even similarly neutral squares. Get the hang of their differences and you will be a Blockage 2 pro in no time.

There are several ways to maneuver your puzzle pieces. You may choose to input commands purely using mouse clicks, by using your keyboard or by combining the two. The on-screen controls are found at the bottom right of the screen for those who favor the mouse and with a simple hover, their key press counterparts are displayed as well. Alternates for the keyboard commands are also present so really, you can choose the control style that is right for you. There are five simple commands to digest. Specifically, you only have to mind the undo, left, right, solidify and cycle block buttons to survive.

Make No Mistakes

We particularly appreciate the inclusion of the undo button, which means that there is no need for redundant stage restarts (seriously, other game developers should make undo functions as a standard for most puzzle type games). There are no limits to undoing actions and you may choose to rewind up to the start of the stage. The only minor bump we noticed was that the undo button was positioned too close to the left button. This resulted in a few instances of accidental rewinds during particularly mind-numbing stages. It is nothing that cannot be fixed with a bit of UI spacing magic -which we hope that the devs woulod take note of if they decide to work on a sequel.

Another special control, the block cycle button only really comes into play on occasions wherein there are colored blocks sharing the same space. Well, unless you totally shun mouse presses. Solidify is a curious feature that sets this puzzle game apart from what is already out there. This enables any colored block to transform into a part of the terrain. After being solidified, blocks are already set in place and may not be manipulated any longer. Take note that this particular property does not affect gray blocks in any way.

Still a Good Challenge

As expected from any novel puzzle game, there are a few tricky elements found scattered throughout the stages. The first of which is the teleport space. As it says, this serves as a portal and is activated when any blocks lands on the space the entrance occupies. Because there may be several teleports found on a single stage, pairs of entrance and exits are determined by using matching colors. We were baffled at first because the teleport graphic looks like someone used the spray can feature of a paint app, but nonetheless, it functions all the same.

Another tricky space to watch out for is one containing a tint. This resembles a water spray and may be in blue, red, green or gray. Any block that passes through this will be turned into a square of corresponding color and will adapt its inherent properties. That being said, this puts quite a spin on things because it enables blue squares to turn into grays and vice versa so they can be solidified into terrain. A tint is single use but a block may pass through any number of them.

Not all stage elements need to be used in order to finish a level. Some of the stages have a few extra items scattered about in order to trip you up. Also, they can possibly offer an alternate solution if you can utilize them the right way. This effectively encourages you to come up with a logical solution instead of just relying on item hints strewn about in a level and using a trial and error approach.

Delivery: Game Visuals and More

The game has simplistic, solid-colored visuals that have a kind of retro appeal. That is not to say that it is a bad thing because for this sort of game, it does work for the best. To be specific, solidly defined images mean that the game elements are easy to spot. Also, there are no confusing backgrounds to deter you from concentrating on the actual puzzles. However, this also does not mean that the overall design is appealing in any way. As mentioned previously, the on-screen control layout could do with a bit of tweaking as well.

Music is eerily intriguing. Mostly consisting of ambient sounds, they are quite relaxing. At times when you want to pull your hair out of frustration, the tunes do offer some adrenaline lowering relief. The sound transition from level to level is smooth, and is quite appropriate for a game that requires concentration. Perhaps to emphasize its minimalist design, sound effects are almost nowhere to be found in Blockage 2. Sure, there is that satisfying clip that plays after you finish a stage, but even the menu's hovers are quite muted. Though a very minor detail, it really would not have hurt to have the option open for the particularly sound savvy.

More to Come Back For

The replay value is very high for this title. Upon finishing the main game, you are given the freedom to go back to any of the 30 levels you completed. If you have a sharp memory and you see no challenge in doing so, there is also a Player Stage feature found at the main menu. This allows you to try out new levels uploaded by other people who have used the level editor. There are two ways to sort the player-generated content -by rank or by date. If you are wary of duds, the rank feature is just right for you. Regularly play Blockage 2, however, and the date sorting feature ensures that new levels are always at your fingertips.

If you have not found the perfect level and you think you have what it takes to create the ultimate Blockage stage you may want to take a gander at using the Editor yourself. Here, you may simply apply terrain, blocks and interactive elements square by square on a blank template with grids. For the sake of other eager players, this Editor may not be used for evil. In particular, halfway finished creations or those offering no end in sight may not be uploaded in the Player Stages section. In order to share your work, you will be required to test if it is functional by playing it. After you fill in all of your target grids, you will be given the option to continue editing or to save it online to give others a considerably good brain workout.

The editor is a whole lot of fun on its own and should offer an hour or so of enjoyment for the adventurous. Should you want people to recognize the genius that you are, your name is also displayed with your creation. There is no fast way to share your particular level with your friends, however; so they will just have to manually rummage through the dozens of stages uploaded by people named "ugh" or "123". A search feature could have been nicely included here and it may have lessened the number of folks including random names. But anyway, that is a small stumble. The 'create a stage' is a gem worth trying out, if only to see if you can make your own epic puzzle stage.

The Verdict

Blockage 2 may not be perfect, but it is definitely a puzzle game worth playing. The concept is easy enough to understand and the game play execution is enough to amuse even veteran gamers. Thoughtful features like the undo button and the unobtrusive ambient music make the experience less frustrating for those who do not care for adrenaline-pumping puzzle games. A few design tweaks would have polished this already solid title, but rest assured it's not needed drastically in order to enjoy the game. With 30 levels and a virtually unlimited number of player-generated content, there is plenty of Blockage 2 for even the most insatiable of wiz-kids to keep them busy for days on end. We give this game a teleporting gray block's 88/100.

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